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ARQuake: An Outdoor/Indoor Augmented Reality First Person Application.

, , , , , , and . ISWC, page 139-146. IEEE Computer Society, (2000)

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A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects., , , and . APCHI, volume 3101 of Lecture Notes in Computer Science, page 420-430. Springer, (2004)Tech Note: Digital Foam., , and . 3DUI, page 35-38. IEEE Computer Society, (2008)An architecture for outdoor wearable computers to support augmented reality and multimedia applications., , , , and . KES, page 70-73. IEEE, (1999)Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality., , , and . ISMAR, page 266-267. IEEE Computer Society, (2003)Efficiency of techniques for mixed-space collaborative navigation., , and . ISMAR, page 181-182. IEEE Computer Society, (2008)Outdoor Augmented Reality Gaming on Five Dollars a Day., , , and . AUIC, volume 40 of CRPIT, page 79-88. Australian Computer Society, (2005)HOG on a WIM., , and . VR, page 289-290. IEEE Computer Society, (2008)Integrating virtual and augmented realities in an outdoor application., , and . IWAR, page 45-54. IEEE Computer Society, (1999)Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users., , and . ISMAR, page 165-172. IEEE Computer Society, (2006)Robust gloves for 3D interaction in mobile outdoor AR environments., and . ISMAR, page 251-252. IEEE Computer Society, (2006)