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Civic crowdfunding research: Challenges, opportunities, and future agenda.

, , , , and . New Media Soc., 17 (2): 249-271 (2015)

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Remote electronic examinations: student experiences., , , and . BJET, 33 (5): 537-549 (2002)Educating the Internet-of-Things Generation., , , , and . IEEE Computer, 46 (2): 53-61 (2013)Starting with Ubicomp: using the senseboard to introduce computing., , and . SIGCSE, page 583-588. ACM, (2012)Civic crowdfunding: how do offline communities engage online?, , , , and . BCS HCI, page 37-45. ACM, (2015)Distance education via the Internet: the student experience., , , , and . BJET, 31 (1): 29-46 (2000)Summer of code: assisting distance-learning students with open-ended programming tasks., , and . ITiCSE, page 224-229. ACM, (2018)Teaching UbiComp with sense., and . NordiCHI, page 765-768. ACM, (2010)CS1 as 'pick up and play'., and . Inroads, 3 (1): 24-25 (2012)Civic crowdfunding research: Challenges, opportunities, and future agenda., , , , and . New Media Soc., 17 (2): 249-271 (2015)The benefits and challenges of using crowdfunding to facilitate community-led projects in the context of digital civics., , , , , , , , , and . Int. J. Hum.-Comput. Stud., (2020)