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The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment.

, , , , and . VR, page 59-66. IEEE Computer Society, (2007)

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A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments., , , , and . HPDC, page 62-69. IEEE Computer Society, (1999)Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System., , , , , and . IEEE Trans. Vis. Comput. Graph., 14 (3): 487-499 (2008)Modeling and performance analysis using extended fuzzy-timing Petri nets for networked virtual environments., , and . IEEE Trans. Systems, Man, and Cybernetics, Part B, 30 (5): 737-756 (2000)A Review of Tele-Immersive Applications in the CAVE Research Network., , , and . VR, page 180-. IEEE Computer Society, (1999)The Virtual Mail System., , , , and . VR, page 78. IEEE Computer Society, (1999)Global tele-immersion at the Electronic Visualization Laboratory., , , , and . SIGGRAPH Electronic Art and Animation Catalog, page 143. ACM, (1999)BASIC Zgrass - a sophisticated graphics language for the Bally Home Library Computer., , and . SIGGRAPH, page 33-37. ACM, (1978)Computer graphics as a way of life., , and . SIGGRAPH, page 4. ACM, (1974)Using video to create avators in virtual reality., , and . SIGGRAPH Visual Proceedings, page 128. ACM, (1997)Dealing with Archaeology's Data Avalanche., , , , , and . IEEE Computer, 44 (7): 56-60 (2011)