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EEP - A lightweight emotional model: Application to RPG video game characters.

, , , and . CIG, page 142-149. IEEE, (2011)

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EEP - A lightweight emotional model: Application to RPG video game characters., , , and . CIG, page 142-149. IEEE, (2011)Soft computing for content generation: Trading market in a basketball management video game., , , , , and . CIG, page 1-8. IEEE, (2013)Tentative Exploration on Reinforcement Learning Algorithms for Stochastic Rewards., , , and . HAIS, volume 5572 of Lecture Notes in Computer Science, page 336-343. Springer, (2009)Representing Emotion and Mood States for Virtual Agents., , and . MATES, volume 6973 of Lecture Notes in Computer Science, page 181-188. Springer, (2011)A Detection System for Vertical Slot Fishways Using Laser Technology and Computer Vision Techniques., , , , , and . IWANN (1), volume 9094 of Lecture Notes in Computer Science, page 218-226. Springer, (2015)Learning and evolving combat game controllers., , , and . CIG, page 195-202. IEEE, (2012)vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis., , and . CIG, page 61-68. IEEE, (2009)Designer-driven 3D buildings generated using Variable Neighborhood Search., , , , and . CIG, page 1-8. IEEE, (2014)vBattle: A new framework to simulate medium-scale battles in individual-per-individual basis., , and . CIG, page 61-68. IEEE, (2009)Designer-driven 3D buildings generated using Variable Neighborhood Search., , , , and . CIG, page 1-8. IEEE, (2014)