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State of the Art Report on Real-time Rendering with Hardware Tessellation., , , , and . Eurographics (State of the Art Reports), page 93-117. Eurographics Association, (2014)RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces., , , , , , , , , and 3 other author(s). CHI, page 1377-1386. ACM, (2014)PiGraphs: learning interaction snapshots from observations., , , , and . SIGGRAPH ASIA Virtual Reality meets Physical Reality, page 5:1-5:2. ACM, (2016)3D-SIS: 3D Semantic Instance Segmentation of RGB-D Scans., , and . CoRR, (2018)Joint Embedding of 3D Scan and CAD Objects., , , and . CoRR, (2019)Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction., , and . CoRR, (2017)Linear Inequality Constraints for Neural Network Activations., , and . CoRR, (2019)Scan2Mesh: From Unstructured Range Scans to 3D Meshes., and . CoRR, (2018)Activity-centric scene synthesis for functional 3D scene modeling., , , , and . ACM Trans. Graph., 34 (6): 179:1-179:13 (2015)Deferred neural rendering: image synthesis using neural textures., , and . ACM Trans. Graph., 38 (4): 66:1-66:12 (2019)