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Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.

, , , , and . Educational Technology & Society, 15 (2): 317-327 (2012)

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ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 144-151. IOS Press, (2005)Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning., , , , , and . IIAI-AAI, page 729-734. IEEE Computer Society, (2017)Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring., , , and . Educational Technology & Society, 19 (3): 157-169 (2016)Implementation and Evaluation of EduBingo for Arithmetic Drill., , , , , and . DIGITEL, page 99-103. IEEE Computer Society, (2007)Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage., , , and . DIGITEL, page 171-175. IEEE, (2010)Mining Learning Behavioral Patterns of Students by Sequence Analysis in Cloud Classroom., , , , , and . IJDET, 15 (1): 15-27 (2017)Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning., , , , and . Educational Technology & Society, 15 (2): 317-327 (2012)AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic., , , , , , and . DIGITEL, page 89-98. IEEE Computer Society, (2007)EduBingo: Developing a Content Sample for the One-to-One Classroom by the Content-First Design Approach., , , , , , , and . Educational Technology & Society, 12 (3): 343-353 (2009)Investigating the Fluidity of Performance in an Educational Digital Game., , , and . DIGITEL, page 77-83. IEEE, (2012)