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Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model., , , , and . 3DV, page 319-326. IEEE Computer Society, (2014)Overfitting control for surface reconstruction., , , and . Symposium on Geometry Processing, volume 256 of ACM International Conference Proceeding Series, page 231-234. Eurographics Association, (2006)Neural Meshes: Statistical Learning Based on Normals., , and . Pacific Conference on Computer Graphics and Applications, page 404-408. IEEE Computer Society, (2003)A Simple Approach to Interactive Free-Form Shape Deformations., , and . Pacific Conference on Computer Graphics and Applications, page 471-474. IEEE Computer Society, (2002)Efficient Processing of Large 3D Meshes.. Pacific Conference on Computer Graphics and Applications, page 224-224. IEEE Computer Society, (2000)Intelligent Mesh Scissoring Using 3D Snakes., , , , and . Pacific Conference on Computer Graphics and Applications, page 279-287. IEEE Computer Society, (2004)Hardware-Accelerated Visual Hull Reconstruction and Rendering., , and . Graphics Interface, page 65-72. (2003)Polyhedra Operators for Mesh Refinement., and . GMP, page 132-137. IEEE Computer Society, (2002)Curvature continuous blend surfaces., and . Modeling in Computer Graphics, page 309-317. Springer, (1993)Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures., , and . WSCG, (2000)