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Using graph cuts in GPUs for color based human skin segmentation.

, , , , , , and . Integrated Computer-Aided Engineering, 18 (1): 41-59 (2011)

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An architecture for game interaction using mobile., , , , , , and . IGIC, page 1-5. IEEE, (2012)Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing., , and . VISAPP (3), page 12-21. SciTePress, (2014)Evaluating and Customizing User Interaction in an Adaptive Game Controller., , , , , , and . HCI (20), volume 9188 of Lecture Notes in Computer Science, page 315-326. Springer, (2015)Multi-Device Classification Model for Game Interaction Techniques., , and . Int. J. Hum. Comput. Interaction, 34 (8): 716-731 (2018)An Indoor Navigation System for Live-Action Virtual Reality Games., , , and . SBGames, page 1-10. IEEE Computer Society, (2015)Using graph cuts in GPUs for color based human skin segmentation., , , , , , and . Integrated Computer-Aided Engineering, 18 (1): 41-59 (2011)Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture., , , , , , , and . SBAC-PAD Workshops, page 7-12. IEEE Computer Society, (2010)Evaluation between humans and affective NPC in digital gaming scenario., , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2014)Pervasive virtuality in digital entertainment applications and its quality requirements., , , and . Entertain. Comput., (2018)Observed Interaction in Games for Down Syndrome Children., , , and . HICSS, page 662-671. IEEE Computer Society, (2015)