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Using culture to help people communication throught computer games in educational and therapeutic environment.

, , and . SMC, page 1979-1986. IEEE, (2010)

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Using culture to help people communication throught computer games in educational and therapeutic environment., , and . SMC, page 1979-1986. IEEE, (2010)An Accessible Video Player for Older People: Issues from a User Test., , , and . DSAI, volume 27 of Procedia Computer Science, page 168-175. Elsevier, (2013)Video Accessibility on the Most Accessed Websites - A Case Study Regarding Visual Disabilities., , , and . HCI (7), volume 9175 of Lecture Notes in Computer Science, page 231-241. Springer, (2015)Experiencing a process to create a multimedia game and validating results application in a socio-cultural environment., , , , , and . SIGDOC, page 1-8. ACM, (2010)Filling out Learning Object Metadata considering Cultural Contextualization., , , , , and . SMC, page 424-429. IEEE, (2009)Web Videos - Concerns About Accessibility based on User Centered Design., , , and . DSAI, volume 27 of Procedia Computer Science, page 481-490. Elsevier, (2013)Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game., , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 302-307. Springer, (2010)The use of common sense by therapists on computer games as a way to promote family relationships., and . WebMedia, page 38. ACM, (2009)A User Test with Accessible Video Player Looking for User Experience., , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 623-633. Springer, (2014)Design of a web-based therapist tool to promote emotional closeness., , and . CHI Extended Abstracts, page 3565-3570. ACM, (2010)