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Strategy evaluation in extensive games with importance sampling.

, , , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 72-79. ACM, (2008)

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An object-oriented inference engine for PROLOG., and . Journal of Systems and Software, 19 (1): 13-25 (1992)An Object-Oriented Multimedia Database System for a News-on-Demand Applications., , , and . Multimedia Syst., 3 (5-6): 182-203 (1995)Asserting the utility of CO2P3S using the Cowichan Problem Set., , , and . J. Parallel Distrib. Comput., 65 (12): 1542-1557 (2005)An experiment to measure the usability of parallel programming systems., and . Concurrency - Practice and Experience, 8 (2): 147-166 (1996)Improving Protein Function Prediction Using the Hierarchical Structure of the Gene Ontology., , , , and . CIBCB, page 354-363. IEEE, (2005)Multi-Dispatch in the Java Virtual Machine: Design and Implementation., , , , and . COOTS, page 77-92. USENIX, (2001)Defining Views in an Image Database System., , , and . DS-8, volume 138 of IFIP Conference Proceedings, page 231-250. Kluwer, (1999)A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games., and . AIIDE, The AAAI Press, (2008)ScriptEase II: Platform Independent Story Creation Using High-Level Patterns., , , , , , , , , and 1 other author(s). AIIDE, AAAI, (2013)Using Cyclic Scheduling to Generate Believable Behavior in Games., and . AIIDE, AAAI, (2014)