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Enhancing achievement and interest in mathematics learning through Math-Island.

, , , , and . Research and Practice in Technology Enhanced Learning, 14 (1): 5 (2019)

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Designing Virtual Animal Companions by Emotional Responsibility Strategy., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 734-736. IOS Press, (2009)Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment., , , , and . CSCL (1), page 142-150. International Society of the Learning Sciences, (2009)Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning., , , , , and . IIAI-AAI, page 729-734. IEEE Computer Society, (2017)Improving Children's Textual Cohesion Based on Game-Based Writing Environment., , and . IIAI-AAI, page 1019-1020. IEEE Computer Society, (2017)Animal companions: Fostering children's effort-making by nurturing virtual pets., , , and . BJET, 42 (1): 166-180 (2011)My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices., , , , and . J. Comp. Assisted Learning, 27 (1): 76-89 (2011)Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment., , , , , , , and . IIAI-AAI, page 754-759. IEEE Computer Society, (2017)Enhancing achievement and interest in mathematics learning through Math-Island., , , , and . Research and Practice in Technology Enhanced Learning, 14 (1): 5 (2019)iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading., , and . Educational Technology & Society, 21 (4): 248-258 (2018)Animal Companion Approach to Fostering Students' Effort-Making Behaviors., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 728-730. IOS Press, (2009)