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Real Tournament - mobile context-aware gaming for the next generation.

, , , , and . The Electronic Library, 22 (1): 55-64 (2004)

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Supporting the development of mobile context-aware systems.. Lancaster University, UK, (2002)British Library, EThOS.Developing a context-aware electronic tourist guide: some issues and experiences., , , , and . CHI, page 17-24. ACM, (2000)Social TV: toward content navigation using social awareness., , , and . EuroITV, page 283-292. ACM, (2010)Towards a social iTV service: exploring user acceptance and changing media experience., , , and . IJART, 4 (3): 260-275 (2011)Multimodal QoE evaluation in P2P-based IPTV systems., , , , and . ACM Multimedia, page 1321-1324. ACM, (2011)'Caches in the Air': Disseminating Tourist Information in the Guide System., , , and . WMCSA, page 11-19. IEEE Computer Society, (1999)Experiences of developing and deploying a context-aware tourist guide: the GUIDE project., , , and . MobiCom, page 20-31. ACM, (2000)uLearn: Facilitating Ubiquitous Learning through Camera Equipped Mobile Phones., and . WMTE, page 274-281. IEEE Computer Society, (2005)Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game., , , , , and . NETGAMES, page 91-100. ACM, (2003)Localization to Enhance Security and Services in Wi-Fi Networks under Privacy Constraints., , , and . EuropeComm, volume 16 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 175-188. Springer, (2009)