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Hybrid analogies in conceptual innovation in science., and . Cognitive Systems Research, 10 (3): 178-188 (2009)Building Cognition: The Construction of External Representations for Discovery., and . CogSci, cognitivesciencesociety.org, (2011)Kinesthetic pathways: a tabletop visualization to support discovery in systems biology., , , , , and . Creativity & Cognition, page 21-30. ACM, (2011)Eye-Tracking in STEM Education Research: Limitations, Experiences and Possible Extensions., and . T4E, page 116-119. IEEE Computer Society, (2014)Eye to I: Males Recognize Own Eye Movements, Females Inhibit Recognition., , , , , , , and . CogSci, cognitivesciencesociety.org, (2015)Recognising your self in virtual avatars., , , , , , , and . IJART, 6 (1): 83-105 (2013)Recombinant Enaction: Manipulatives Generate New Procedures in the Imagination, by Extending and Recombining Action Spaces., , , and . Cognitive Science, 42 (2): 370-415 (2018)Why Soccer Players Yell: Using RoboCup to Model the Advantage of Signaling., , and . ICCM, page 58-63. (2004)The Advantages of the Signaling Strategy in a Dynamic Environment: Cognitive Modeling Using RoboCup., , and . RoboCup, volume 4020 of Lecture Notes in Computer Science, page 665-672. Springer, (2005)Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology., , , , , , , , and . ISS, page 129-138. ACM, (2016)