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'Worksome but Rewarding' -Stakeholder Perceptions on Value in Collaborative Design Work.

, , , and . Computer Supported Cooperative Work, 27 (3-6): 463-494 (2018)

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Facilitated and performed 'happenings' as resources in ubiquitous computing design., and . Digital Creativity, 15 (4): 223-231 (2004)Service Interaction Flow Analysis Technique for Service Personalization., , , , and . SCIS, volume 294 of Lecture Notes in Business Information Processing, page 83-97. Springer, (2017)Touch to access the mobile internet., , and . OZCHI, volume 287 of ACM International Conference Proceeding Series, page 17-24. ACM, (2008)Designing for social context of mobility: mobile applications for always-on users., , , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 137-144. ACM, (2009)Bringing technology into school: NFC-enabled school attendance supervision., , and . MUM, ACM, (2009)Designing social features for mobile and ubiquitous wellness applications., , , , , and . MUM, ACM, (2009)Introducing a framework for reporting Behavioral Informatics interventions., , , and . ConTEL, page 63-68. IEEE, (2017)Identifying Personalization in a Care pathway: a single-Case Study of a Finnish Healthcare Service Provider., and . ECIS, page 54. (2017)Experience clip: method for user participation and evaluation of mobile concepts., , and . PDC, page 83-92. ACM, (2004)Evaluating the Calmness of Ubiquitous Applications., , and . PROFES, volume 3009 of Lecture Notes in Computer Science, page 105-119. Springer, (2004)