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This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration.

, , , , and . CSCL, page 31. International Society of the Learning Sciences, (1999)

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Investigating the Role of a Large, Shared Display in Multi-Display Environments., , , and . Computer Supported Cooperative Work, 20 (6): 529-561 (2011)Contextual design considerations for co-located, collaborative tables., and . Tabletop, page 57-64. IEEE Computer Society, (2008)Guest Editors' Introduction: Interacting with Digital Tabletops., and . IEEE Computer Graphics and Applications, 26 (5): 24-27 (2006)The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration., , , , , and . ISS, page 482-487. ACM, (2017)Theory of Tabletop Territoriality., and . Tabletops, Springer, (2010)A laboratory-based study methodology to investigate attraction power of large public interactive displays., and . UbiComp, page 1239-1250. ACM, (2015)Improving awareness of automated actions using an interactive event timeline., , , , , and . ITS, page 353-356. ACM, (2013)Cross-device transfer in a collaborative multi-surface environment without user identification., , and . CTS, page 219-226. IEEE, (2014)Evaluating the effects of fluid interface components on tabletop collaboration., , and . AVI, page 27-34. ACM Press, (2006)CRISTAL: a collaborative home media and device controller based on a multi-touch display., , , , , , and . ITS, page 33-40. ACM, (2009)