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Scalable Devices., and . Scientific Visualization, Springer, (2014)Sparse PDF maps for non-linear multi-resolution image operations., , , , and . ACM Trans. Graph., 31 (6): 133:1-133:12 (2012)GPGPU and raytracing.. SIGGRAPH Courses, page 12. ACM, (2007)Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations., , , and . SIGGRAPH Asia Visualization in High Performance Computing, page 7:1-7:4. ACM, (2015)Sample-Based Surface Coloring., , and . IEEE Trans. Vis. Comput. Graph., 16 (5): 763-776 (2010)A Metric for the Evaluation of Dense Vector Field Visualizations., and . IEEE Trans. Vis. Comput. Graph., 19 (7): 1122-1132 (2013)GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments., and . Comput. Graph. Forum, 24 (3): 685-693 (2005)A New Sampling Scheme for Slice Based Volume Rendering.. Volume Graphics, page 1-4. Eurographics Association, (2010)Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games., , and . CHI PLAY, page 287-299. ACM, (2019)VR Animals: Surreal Body Ownership in Virtual Reality Games., , and . CHI PLAY (Companion), page 503-511. ACM, (2018)