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Like Solving a Giant Puzzle: Supporting Collaborative Scheduling at a Film Festival.

, , and . INTERACT, IOS Press, (2003)

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Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival., , and . Personal and Ubiquitous Computing, 11 (7): 563-575 (2007)Building Intelligent Environments with Smart-Its, , , , , , , , , and . IEEE Computer Graphics and Applications, 24 (1): 56--64 (2004)POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays., , , and . HUC, volume 1927 of Lecture Notes in Computer Science, page 46-62. Springer, (2000)From Usable to Enjoyable Information Displays., , and . Funology, 2nd ed., Springer, (2018)Sharing mobile services: beyond the App store model., and . Mobile HCI, page 383-384. ACM, (2010)"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games., and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 487-498. Springer, (2004)Tangible interfaces in perspective., , and . Personal and Ubiquitous Computing, 8 (5): 291-293 (2004)Feature - Automated journeys---automated connections.. Interactions, 16 (1): 17-19 (2009)Ubiquitous Japan.. Interactions, 13 (6): 54-55 (2006)Intersection: computer graphics for everyday living., , and . SIGGRAPH Sketches, page 144. ACM, (2005)