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Teaching Computational Science Using VPython and Virtual Reality.

, , , and . International Conference on Computational Science, volume 3039 of Lecture Notes in Computer Science, page 1218-1225. Springer, (2004)

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Visual code annotations for cyberphysical programming., , , and . LIVE@ICSE, page 27-30. IEEE Computer Society, (2013)The transition and adoption to modern programming concepts for scientific computing in Fortran., , , and . Scientific Programming, 15 (1): 27-44 (2007)A Percussion-Focussed Approach to Preserving Touch-Screen Improvisation., and . Art@CHI, page 51-72. Springer International Publishing, (2014)Visualising a live coding arts process., , and . OZCHI, page 141-144. ACM, (2014)Exploring percussive gesture on iPads with ensemble metatone., , and . CHI, page 1025-1028. ACM, (2014)Coding livecoding., , , and . CHI, page 1021-1024. ACM, (2014)The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller., and . CHINZ, page 41-44. ACM, (2009)eScience curricula at two Australian universities., , , and . ACE, volume 42 of CRPIT, page 211-216. Australian Computer Society, (2005)A Factory Pattern in Fortran 95., and . International Conference on Computational Science (1), volume 4487 of Lecture Notes in Computer Science, page 583-590. Springer, (2007)Programming with time: cyber-physical programming with impromptu., and . OOPSLA, page 822-834. ACM, (2010)