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Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study., , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 119-126. Springer, (2016)Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study., , , , , and . MindCare, volume 253 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 24-33. Springer, (2018)Ubiquitous Health in Practice: The Interreality Paradigm., , , , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 185-191. IOS Press, (2011)Smartphone based experience sampling of stress-related events., , , , , and . PervasiveHealth, page 464-467. IEEE, (2013)Psychometric Assessment Using Classic Neuropsychological and Virtual Reality Based Test: A Study in Obsessive-Compulsive Disorder (OCD) and Schizophrenic Patients., , , , , , and . MindCare, volume 100 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 23-32. Springer, (2014)Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform., , , , , , , and . IJHCR, 5 (1): 13-29 (2014)NeuroVR 2 - A Free Virtual Reality Platform for the Assessment and Treatment in Behavioral Health Care., , , , , , , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 493-495. IOS Press, (2011)Computational Psychometrics in Communication and Implications in Decision Making., , , , , , , , and . Comp. Math. Methods in Medicine, (2015)May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview., , , and . Interacting with Computers, 24 (4): 265-272 (2012)Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?, , , , , and . Computers in Human Behavior, (2015)