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Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency.

, , and . VR, page 281-282. IEEE Computer Society, (2015)

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Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds., , and . VR, page 283-284. IEEE Computer Society, (2015)The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios., , , , , and . ISMAR, page 90-97. IEEE, (2018)Estimation of detection thresholds for acoustic based redirected walking techniques., , , , and . VR, page 161-162. IEEE Computer Society, (2013)Haptically Induced Illusory Self-motion and the Influence of Context of Motion., , , , and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 349-360. Springer, (2012)Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon., , , and . VR, page 285-286. IEEE Computer Society, (2016)Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket., , , , , and . VRST, page 355-356. ACM, (2016)The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR., , and . Audio Mostly Conference, page 24:1-24:6. ACM, (2014)Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency., , and . VR, page 281-282. IEEE Computer Society, (2015)The Perception of Sound Movements as Expressive Gestures., , , , and . CMMR, volume 8905 of Lecture Notes in Computer Science, page 509-517. Springer, (2013)Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input., , , , , and . 3DUI, page 31-38. IEEE Computer Society, (2013)