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Reusing view-dependent animation., , and . The Visual Computer, 23 (9-11): 707-719 (2007)A System for View-Dependent Animation., , and . Comput. Graph. Forum, 23 (3): 411-420 (2004)High Resolution Point Cloud Generation from Kinect and HD Cameras using Graph Cut., , , and . VISAPP (2), page 311-316. SciTePress, (2012)Stylistic Reuse of View-Dependent Animations., , , and . ICVGIP, page 95-100. Allied Publishers Private Limited, (2004)Modeling of vascular expressions in facial animation., and . CA, page 50-58, 201. IEEE, (1994)The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters., , , , , , , , , and 3 other author(s). Comput. Graph. Forum, 14 (3): 337-348 (1995)A Framework for Activity Recognition and Detection of Unusual Activities., , , , and . ICVGIP, page 15-21. Allied Publishers Private Limited, (2004)Simulation of Facial Skin using Texture Mapping and Coloration., and . ICCG, volume B-9 of IFIP Transactions, page 365-374. North-Holland, (1993)An Efficient Graph Cut Algorithm for Computer Vision Problems., , , and . ECCV (3), volume 6313 of Lecture Notes in Computer Science, page 552-565. Springer, (2010)Multilevel modelling and rendering of architectural scenes., , , , , , , and . Eurographics (Short Papers), Eurographics Association, (2003)