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Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering., and . Rendering Techniques, page 329-340. Springer, (2000)Art-directable procedural vegetation in disney's zootopia., , , , and . SIGGRAPH Talks, page 18:1-18:2. ACM, (2016)Subband encoding of high dynamic range imagery., and . APGV, volume 73 of ACM International Conference Proceeding Series, page 83-90. ACM, (2004)Smart Scribbles for Sketch Segmentation., , , , , , , , and . Comput. Graph. Forum, 31 (8): 2516-2527 (2012)Model-based reconstruction for creature animation., , and . Symposium on Computer Animation, page 139-146. ACM, (2002)Simulating wind effects on cloth and hair in Disney's Frozen., , , and . SIGGRAPH Talks, page 48:1. ACM, (2014)The Holodeck interactive ray cache., and . SIGGRAPH Abstracts and Applications, page 246. ACM, (1999)Directing hair motion on Tangled., , , , and . SIGGRAPH Talks, page 41. ACM, (2011)2D Shape Decomposition and the Automatic Generation of Hierarchical Representations., and . International Journal of Shape Modeling, 4 (1-2): 63-78 (1998)BetweenIT: An Interactive Tool for Tight Inbetweening., , , , , and . Comput. Graph. Forum, 29 (2): 605-614 (2010)