Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Designing Performative, Gamified Cultural Experiences for Groups., , , , and . CHI Extended Abstracts, ACM, (2019)Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions., and . VS-GAMES, page 264-271. IEEE Computer Society, (2017)Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach., , , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Big Five and Cultural Experiences: Impact from Design to Evaluation., , , , and . UMAP (Adjunct Publication), page 363-369. ACM, (2019)The ΠΙΣΕΤΟ Project: Storytelling Games for Groups of Visitors in Fine Art Exhibitions., , , and . CI@SMAP, volume 2412 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences., , , , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (3): 21:1-21:30 (2020)A Prototype Personalization System for the European Library Portal., , , , and . ECDL, volume 6273 of Lecture Notes in Computer Science, page 542-545. Springer, (2010)MagicARTS: an interactive social journey in the art world., , , and . PCI, page 272-277. ACM, (2018)MagicHOLO: A Collaborative 3D experience in the museum., , , and . PCI, page 74. ACM, (2016)Cultural Mobile Games: Designing for 'Many'., , , , , , , and . VS-GAMES, page 1-4. IEEE, (2019)