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The Royal Corgi: a game of social gaze., and . Advances in Computer Entertainment, page 68:1-68:5. ACM, (2014)Wearable eye tracking for mental health monitoring., , , and . Computer Communications, 35 (11): 1306-1311 (2012)Detection of smooth pursuits using eye movement shape features., , and . ETRA, page 177-180. ACM, (2012)Pursuit calibration: making gaze calibration less tedious and more flexible., , , , and . UIST, page 261-270. ACM, (2013)Looking at or through?: using eye tracking to infer attention location for wearable transparent displays., , and . ISWC, page 87-90. ACM, (2014)Effects of a Monocular Laser-Based Head-Mounted Display on Human Night Vision., and . AH, page 31:1-31:8. ACM, (2019)Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces., , and . GetMobile Mob. Comput. Commun., 18 (4): 8-10 (2014)Pursuits: eye-based interaction with moving targets., , , and . CHI Extended Abstracts, page 3147-3150. ACM, (2013)Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets., , and . UbiComp, page 439-448. ACM, (2013)The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay., , , and . CHI, page 115-124. ACM, (2015)