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Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations.

, and . Cyberpsy., Behavior, and Soc. Networking, 4 (2): 265-277 (2001)

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Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations., and . Cyberpsy., Behavior, and Soc. Networking, 4 (2): 265-277 (2001)The Mood and Memory of Believable Adaptable Socially Intelligent Characters., and . IVA, volume 5208 of Lecture Notes in Computer Science, page 372-379. Springer, (2008)Exploring the use of a respiratory-computer interface for game interaction., and . ICE-GIC, page 154-159. IEEE, (2009)Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields., , and . TPCG, page 67-74. Eurographics Association, (2010)Perfect presence: What does this mean for the design of virtual learning environments?, , , and . EAIT, 5 (4): 277-289 (2000)Generating Politeness in Task Based Interaction: An Evaluation of the Effect of Linguistic Form and Culture., , and . ENLG, (2007)Towards evaluating the impact of recommender systems on visitor experience in physical museums., , , and . mobileCH@Mobile HCI, volume 2176 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)The intensity of perceived emotions in 3D virtual humans., and . AAMAS (3), page 1261-1264. IFAAMAS, (2008)NARCSim an agent-based illegal drug market simulation., , and . ICE-GIC, page 101-108. IEEE, (2009)Perception of Emotions from Static Postures., and . ACII, volume 4738 of Lecture Notes in Computer Science, page 761-762. Springer, (2007)