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MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata.

, , , , , and . QAPL, volume 154 of EPTCS, page 48-63. (2014)

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Symbolic Partition Refinement with Dynamic Balancing of Time and Space., , and . QEST, page 65-74. IEEE Computer Society, (2008)Time-Bounded Model Checking of Infinite-State Continuous-Time Markov Chains., , , and . Fundam. Inform., 95 (1): 129-155 (2009)Reachability in continuous-time Markov reward decision processes., , , and . Logic and Automata, volume 2 of Texts in Logic and Games, page 53-72. Amsterdam University Press, (2008)On Probabilistic Automata in Continuous Time., , and . LICS, page 342-351. IEEE Computer Society, (2010)Probabilistic reachability for parametric Markov models., , and . STTT, 13 (1): 3-19 (2011)Guest editors' introduction: Model checking in a nutshell., and . J. Log. Algebr. Program., (2002)QoS modelling and analysis with UML-statecharts: the StoCharts approach., and . SIGMETRICS Performance Evaluation Review, 32 (4): 28-33 (2005)A compositional modelling and analysis framework for stochastic hybrid systems., , , and . Formal Methods in System Design, 43 (2): 191-232 (2013)Process algebra for performance evaluation., , and . Theor. Comput. Sci., 274 (1-2): 43-87 (2002)On the Efficiency of Deciding Probabilistic Automata Weak Bisimulation., , and . ECEASST, (2013)