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Playing with science: Exploring how game activity motivates users participation on an online citizen science platform.

, , , , , , , , and . Aslib J. Inf. Manag., 68 (3): 306-325 (2016)

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Playing with science: Exploring how game activity motivates users participation on an online citizen science platform., , , , , , , , and . Aslib J. Inf. Manag., 68 (3): 306-325 (2016)Trends in efficiency in response to regulatory reforms: The case of Indian and Pakistani commercial banks., , and . European Journal of Operational Research, 226 (1): 122-131 (2013)Seeders, leechers and social norms: Evidence from the market for illicit digital downloading., , and . Information Economics and Policy, 22 (4): 299-305 (2010)Defining and Measuring Success in Online Citizen Science: A Case Study of Zooniverse Projects., , , , , , , and . Computing in Science and Engineering, 17 (4): 28-41 (2015)Science Learning via Participation in Online Citizen Science., , , , , , , and . CoRR, (2016)More than skills: A novel matching proposal for multiplayer video games., , and . Entertain. Comput., (2018)With a little help from my friends: The role of online creator-fan communication channels in the success of creative crowdfunding campaigns., , and . Comput. Hum. Behav., (2022)Being seen to care: The relationship between self-presentation and contributions to online pro-social crowdfunding campaigns., , , , , and . Computers in Human Behavior, (2018)