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Mining knowledge on technical debt propagation.

, , , and . SPLST, volume 1525 of CEUR Workshop Proceedings, page 281-295. CEUR-WS.org, (2015)

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Investigating the effects of motion-based Kinect game system on user cognition., , , , , and . J. Multimodal User Interfaces, 9 (4): 403-411 (2015)Rehabilitative Games for Stroke Patients., , and . EAI Endorsed Trans. Serious Games, 1 (4): e2 (2015)Eliciting collusion features., , and . SimuTools, page 296-303. ICST/ACM, (2011)IndustrySim: Finding the Fun in Industrial Simulations., , , , , and . VS-GAMES, page 1-4. IEEE, (2014)Networking for Computer Games.. Int. J. Computer Games Technology, (2008)Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People., , , , and . EAI Endorsed Trans. Serious Games, 4 (13): e3 (2017)Rehabilitation Games., , , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere., , and . GamiFIN, volume 1857 of CEUR Workshop Proceedings, page 96-104. CEUR-WS.org, (2017)Towards Swift and Accurate Collusion Detection., , and . GAMEON, page 103-107. EUROSIS, (2007)A Proxy-Based Solution for Asynchronous Telemedical Systems., , , , , , , and . IJEHMC, 8 (3): 70-83 (2017)