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Networked Bio-Inspired Evolutionary Dynamics on a Multi-Population.

, and . ECC, page 1023-1028. IEEE, (2019)

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Game Theory: Models, Numerical Methods and Applications.. Foundations and Trends in Systems and Control, 1 (4): 379-522 (2014)Robust Mean Field Games with Application to Production of an Exhaustible Resource., , and . ROCOND, page 454-459. International Federation of Automatic Control, (2012)Consensus in Noncooperative Dynamic Games: A Multiretailer Inventory Application., , and . IEEE Trans. Automat. Contr., 53 (4): 998-1003 (2008)Quantized Dissensus in Networks of Agents Subject to Death and Duplication., , and . IEEE Trans. Automat. Contr., 57 (3): 783-788 (2012)Non-linear protocols for optimal distributed consensus in networks of dynamic agents., , and . Systems & Control Letters, 55 (11): 918-928 (2006)A Two-Point Boundary Value Formulation of a Class of Multi-Population Mean-Field Games., , and . CCTA, page 891-896. IEEE, (2018)A decentralized solution for the constrained minimum cost flow., , , and . CDC, page 661-666. IEEE, (2010)Lazy consensus for networks with unknown but bounded disturbances., , and . CDC, page 2283-2288. IEEE, (2007)Robust linear quadratic mean-field games in crowd-seeking social networks., , and . CDC, page 3134-3139. IEEE, (2013)Online Pricing via Stackelberg and Incentive Games in a Micro-Grid., , and . ECC, page 3520-3525. IEEE, (2019)