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Towards an Adaptation Model for Smart Homes., , , and . ICOST, volume 9677 of Lecture Notes in Computer Science, page 83-94. Springer, (2016)The Virtual Environment for Rapid Prototyping of the Intelligent Environment., , , and . Sensors, 17 (11): 2562 (2017)Level of Detail based AI Adaptation for Agents in Video Games., , , , and . ICAART (2), page 182-194. SciTePress, (2013)Reports of the 2016 AAAI Workshop Program., , , , , , , , , and 25 other author(s). AI Magazine, 37 (3): 99-108 (2016)Modeling Human Activities Using Behaviour Trees in Smart Homes., , , and . PETRA, page 67-74. ACM, (2018)Adaptive gameplay for mobile gaming., , and . CIG, page 80-87. IEEE, (2017)Network Traffic Adaptation For Cloud Games., , , and . CoRR, (2013)Development of an Exergame on Mobile Phones to Increase Physical Activity for Adults with Severe Mental Illness., , , , , , and . PETRA, page 241-248. ACM, (2018)A gameplay loops formal language., , , and . CGAMES, page 94-101. IEEE Computer Society, (2012)A players clustering method to enhance the players' experience in multi-player games., , and . CGAMES, page 229-234. IEEE Computer Society, (2013)