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Human motion generation with multifactor models., , , and . Journal of Visualization and Computer Animation, 22 (4): 351-359 (2011)Data-driven humanlike reaching behaviors synthesis., , , , and . Neurocomputing, (2016)Moving-Target Pursuit Algorithm Using Improved Tracking Strategy., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 2 (1): 27-39 (2010)Personalized training through Kinect-based games for physical education., , , , , , and . J. Visual Communication and Image Representation, (2019)Chinese Conference on Computer Vision 2017., , , and . Neurocomputing, (2019)Traffic Simulation and Visual Verification in Smog., , , , , , and . ACM TIST, 10 (1): 3:1-3:17 (2019)A personality model for animating heterogeneous traffic behaviors., , , , and . Journal of Visualization and Computer Animation, 25 (3-4): 363-373 (2014)Crowd queuing simulation with an improved emotional contagion model., , , , and . SCIENCE CHINA Information Sciences, 62 (4): 44101:1-44101:3 (2019)Depth Information Guided Crowd Counting for Complex Crowd Scenes., , , , , and . CoRR, (2018)Improving Aviation Safety using Synthetic Vision System integrated with Eye-tracking Devices., , , , , , and . CoRR, (2018)