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Supporting Peer Help in Collaborative Learning Environments: A Discussion Based on Two Case Studies.

, , and . OTM Conferences, volume 9415 of Lecture Notes in Computer Science, page 76-89. Springer, (2015)

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Won't It Please, Please Help Me? The (Un)availability and (Lack of) Necessity of Help Systems in Mobile Applications., , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 632-637. Springer, (2014)How can i help you?: preliminary studies about user strategies and preferences during a game., , , , , and . IHC, page 55:1-55:4. ACM, (2015)Just Rate It! Gamification as Part of Recommendation., , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 786-796. Springer, (2014)Gamification aware: users perception about game elements on non-game context., , and . IHC, page 276-279. Brazilian Computer Society / ACM, (2013)Help Resources in Games: Gamers' Opinions and Preliminary Design Remarks., , , , , and . IHC, page 61:1-61:4. ACM, (2017)Do I Know What My Code is "Saying"?: A study on novice programmers' perceptions of what reused source code may mean., , and . IHC, page 17:1-17:10. ACM, (2018)Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability., , , , , and . SBGames, page 81-87. IEEE Computer Society, (2018)A importância de se explicitar informações estratégicas via sistemas de ajuda: um estudo de caso., and . IHC, page 13-21. Brazilian Computer Society / ACM, (2013)Supporting Peer Help in Collaborative Learning Environments: A Discussion Based on Two Case Studies., , and . OTM Conferences, volume 9415 of Lecture Notes in Computer Science, page 76-89. Springer, (2015)Mine, yours, ours: examples reuse and the self-expression of programming students., , and . IHC, page 30:1-30:10. ACM, (2015)