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Workshop: Ethics in Videogames Extended Abstracts.

, , and . DiGRA Conference, Digital Games Research Association, (2009)

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Designing Inside the Box or Pitching Practices in Industry and Education., and . DiGRA, Digital Games Research Association, (2014)Examining 'RPG elements': Systems of character progression., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Evolution Of Space Configuration In Videogames., , and . DiGRA Conference, (2005)Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games., and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games., and . Game Studies, (2008)Hackers, History, and Game Design: What Racing the Beam Is Not.. Game Studies, (2011)GameLog: fostering reflective gameplaying for learning., and . Sandbox@SIGGRAPH, page 31-38. ACM, (2007)Meaning without consequence: virtue ethics and inconsequential choices in games., and . FDG, page 14:1-14:8. ACM, (2017)The game ontology project: supporting learning while contributing authentically to game studies., and . ICLS (2), page 499-506. International Society of the Learning Sciences, (2008)Dark patterns in the design of games., , and . FDG, page 39-46. Society for the Advancement of the Science of Digital Games, (2013)