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Transferring the Rig and Animations from a Character to Different Face Models.

, , and . Comput. Graph. Forum, 27 (8): 1997-2012 (2008)

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Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras., , and . ITCC, page 268-273. IEEE Computer Society, (2002)Biomechanical Validation of Upper-Body and Lower-Body Joint Movements of Kinect Motion Capture Data for Rehabilitation Treatments., , and . INCoS, page 656-661. IEEE, (2012)Transferring Facial Expressions to Different Face Models., , and . SIACG, page 21-28. Eurographics Association, (2006)A Mesh-Particle Model for Fluid Animation., and . SIACG, page 13-20. Eurographics Association, (2006)Camera calibration of long image sequences with the presence of occlusions., , and . ICIP (1), page 317-320. (2003)Fast Body-Cloth simulation with moving humanoids., , and . Eurographics (Short Presentations), page 85-88. Eurographics Association, (2005)Real-Time Lattice Boltzmann Shallow Waters Method for Breaking Wave Simulations., and . VISIGRAPP (Selected Papers), volume 458 of Communications in Computer and Information Science, page 3-18. Springer, (2013)Transferring a Labeled Generic Rig to Animate Face Models., , and . AMDO, volume 4069 of Lecture Notes in Computer Science, page 223-233. Springer, (2006)Transferring the Rig and Animations from a Character to Different Face Models., , and . Comput. Graph. Forum, 27 (8): 1997-2012 (2008)A simulation finite element model for the mechanics of the internal oblique muscle: A defense mechanism against inguinal hernia formation?, , , , and . Comp. in Bio. and Med., 39 (9): 794-799 (2009)