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The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment.

, , , , , , , , and . LREC, European Language Resources Association, (2010)

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Domain knowledge acquisition and plan recognition by probabilistic reasoning., , , and . International Journal on Artificial Intelligence Tools, 13 (2): 333-365 (2004)TEMPO: A Temporal Sub-Parser for Modern Greek., , and . International Journal on Artificial Intelligence Tools, 7 (1): 103-120 (1998)Learning verb complements for Modern Greek: balancing the noisy dataset., , , and . Natural Language Engineering, 14 (1): 71-100 (2008)A simple phoneme energy model for the Greek language and its application to speech recognition., , , and . EUROSPEECH, ISCA, (1997)An Empirical Text Categorizing Computational Model Based on Stylistic Aspects., , , and . ICTAI, page 71-77. IEEE Computer Society, (1996)An integrated dialogue system for the automation of call centre services., , , and . ICSLP, ISCA, (1998)Locally recurrent probabilistic neural network for text-independent speaker verification., , , and . INTERSPEECH, ISCA, (2003)Identification of abnormal audio events based on probabilistic novelty detection., , and . INTERSPEECH, page 2218-2221. ISCA, (2010)Robust phoneme prototype extraction for speech recognition., , and . EUROSPEECH, ISCA, (1995)A telephone banking system based on HMM keyword recognition., and . EUROSPEECH, ISCA, (1993)