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A Generalized Multidimensional Evaluation Framework for Player Goal Recognition.

, , , , , , and . AIIDE, page 197-203. AAAI Press, (2016)

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Thiago Carvalho Corso University of Stuttgart

Replication Data for: "Numerical simulation of the Gross-Pitaevskii equation via vortex tracking", , , and . Software, (2024)Related to: T. Carvalho Corso, G. Kemlin, C. Melcher and B. Stamm. Numerical simulation of the Gross-Pitaevskii equation via vortex tracking. Preprint (2024). arXiv: 2404.02133.
 

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Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Affective Transitions in Narrative-Centered Learning Environments., , and . Educational Technology & Society, 13 (1): 40-53 (2010)The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)Analyzing Posture and Affect in Task-Oriented Tutoring., , , and . FLAIRS Conference, AAAI Press, (2012)Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments., and . AIIDE, The AAAI Press, (2010)Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach., , and . AIIDE, AAAI, (2014)Predicting User Physiological Response for Interactive Environments: An Inductive Approach., , and . AIIDE, page 60-65. The AAAI Press, (2006)Scaling Up Explanation Generation: Large-Scale Knowledge Bases and Empirical Studies., and . AAAI/IAAI, Vol. 1, page 416-423. AAAI Press / The MIT Press, (1996)The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue., , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 365-372. IOS Press, (2007)Off-Task Behavior in Narrative-Centered Learning Environments., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 99-106. IOS Press, (2009)