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Experience and design methods: cross-dressing and border-crossings.

, and . Digital Creativity, 15 (4): 193-196 (2004)

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Interaction design as understanding and transforming place., , , and . Digital Creativity, 15 (4): 197-208 (2004)Dynamic Lighting for Tension in Games., , , , and . Game Studies, (2007)Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests.. DiGRA Conference, Digital Games Research Association, (2007)Shadowplay: Simulated Illumination in Game Worlds.. DiGRA Conference, (2005)Making Sense of Game Aesthetics [Panel Abstracts]., , , and . DiGRA Conference, Digital Games Research Association, (2009)What We Talk About When We Talk About Game Aesthetics.. DiGRA Conference, Digital Games Research Association, (2009)Lighting in Digital Game Worlds: Effects on Affect and Play Performance., and . Cyberpsy., Behavior, and Soc. Networking, 11 (2): 129-137 (2008)Experience and design methods: cross-dressing and border-crossings., and . Digital Creativity, 15 (4): 193-196 (2004)Reviews.. Digital Creativity, 11 (4): 249-252 (2000)Shadowplay workshop.. DiGRA Conference, (2005)