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Topology preserving data simplification with error bounds.

, and . Computers & Graphics, 22 (1): 3-12 (1998)

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Topology preserving data simplification with error bounds., and . Computers & Graphics, 22 (1): 3-12 (1998)Active visualization in a multidisplay immersive environment., and . Computers & Graphics, 27 (5): 681-691 (2003)Geometric Optimization and Dp - Completeness., and . Discrete & Computational Geometry, (1989)Nurbs Approximation of A-Splines and A-Patches., , , and . Int. J. Comput. Geometry Appl., 13 (5): 359-390 (2003)C1 Modeling with Hybrid Multiple-Sided A-Patches., , and . Int. J. Found. Comput. Sci., 13 (2): 261-284 (2002)Quadratic serendipity finite elements on polygons using generalized barycentric coordinates., , and . Math. Comput., (2014)Making 3D Textures Practical., , and . Pacific Conference on Computer Graphics and Applications, page 259-. IEEE Computer Society, (1999)Sampling and reconstructing manifolds using alpha-shapes., and . CCCG, (1997)Anisotropic vector diffusion in image smoothing., and . ICIP (1), page 828-831. (2002)Efficient Delaunay Mesh Generation from Sampled Scalar Functions., , and . IMR, page 495-512. Springer, (2007)