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Interactive Mapping of Indoor Building Structures through Mobile Devices.

, , and . 3DV (Workshops), page 103-110. IEEE Computer Society, (2014)978-1-4799-7000-1.

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Visual Enhancements for Improved Interactive Rendering on Light Field Displays., , , , and . Eurographics Italian Chapter Conference, page 1-7. Eurographics, (2011)A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes., , and . Comput. Graph. Forum, 38 (3): 53-66 (2019)Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings., , , and . GCH, page 109-118. Eurographics Association, (2016)Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator., , , , and . IS4TH, volume 2673 of Lecture Notes in Computer Science, page 100-107. Springer, (2003)Interactive Mapping of Indoor Building Structures through Mobile Devices., , and . 3DV (Workshops), page 103-110. IEEE Computer Society, (2014)978-1-4799-7000-1.Shape analysis of 3D nanoscale reconstructions of brain cell nuclear envelopes by implicit and explicit parametric representations., , , , , , , , and . Comput. Graph. X, (2019)Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle Data, , , , and . IEEE transactions on visualization and computer graphics, 28 (1): 573-582 (2022)Real Time Simulation of Phaco-emulsification for Cataract Surgery Training., , , , and . VRIPHYS, page 91-100. Eurographics Association, (2006)GLAM: Glycogen-derived Lactate Absorption Map for visual analysis of dense and sparse surface reconstructions of rodent brain structures on desktop systems and virtual environments., , , , , and . Computers & Graphics, (2018)Culling for Extreme-Scale Segmentation Volumes: A Hybrid Deterministic and Probabilistic Approach., , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (1): 1132-1141 (2019)