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Anytime algorithms for multi-agent visibility-based pursuit-evasion games.

, , and . AAMAS, page 1301-1302. IFAAMAS, (2012)

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A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games., and . GameSec, volume 9996 of Lecture Notes in Computer Science, page 435-454. Springer, (2016)Goal-Based Game Tree Search for Complex Domains., , , and . ICAART (Revised Selected Papers), volume 67 of Communications in Computer and Information Science, page 97-109. Springer, (2009)An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games., , and . IJCAI, page 936-942. ijcai.org, (2017)Solving adversarial patrolling games with bounded error: (extended abstract)., , , , , and . AAMAS, page 1617-1618. IFAAMAS/ACM, (2014)Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games., , , , and . AAMAS, page 335-342. IFAAMAS, (2013)Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games., , , , and . AAAI, page 439-445. AAAI Press, (2016)Optimal Network Security Hardening Using Attack Graph Games., , , and . IJCAI, page 526-532. AAAI Press, (2015)Compact Representation of Value Function in Partially Observable Stochastic Games., , , and . IJCAI, page 350-356. ijcai.org, (2019)Strategy Representation Analysis for Patrolling Games., , and . AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health, volume SS-12-03 of AAAI Technical Report, AAAI, (2012)Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic., , , and . ICAART, page 53-60. INSTICC Press, (2009)