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Evaluating students' engagement with an online learning environment during and after COVID-19 related school closures : A survival analysis approach

, , , and . Trends in Neuroscience and Education, 25 (December): 100168 (2021)
DOI: 10.1016/j.tine.2021.100168

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The Influence of Number Magnitude on Continuous Swiping Movements., , , , and . JNC, 4 (2): 297-316 (2018)A Fun-Accuracy Trade-Off in Game-Based Learning., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 167-177. Springer, (2018)Sensor Based Adaptive Learning - Lessons Learned., , , , and . DeLFI, volume P-297 of LNI, page 193-198. Gesellschaft für Informatik e.V., (2019)A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 117-128. Springer, (2019)Computers in mathematics education - Training the mental number line., , , and . Computers in Human Behavior, (2015)The use of a digital dance mat for training kindergarten children in a magnitude comparison task., , , , and . ICLS (1), page 105-112. International Society of the Learning Sciences / ACM DL, (2010)A cognitive definition of computational thinking in primary education., , , , , , and . Comput. Educ., (2022)Aspects of situated cognition in embodied numerosity: the case of finger counting., , , and . Cognitive Processing, 15 (3): 317-328 (2014)Influences of Cognitive Control on Numerical Cognition - Adaptation by Binding for Implicit Learning., , and . topiCS, 5 (2): 335-353 (2013)Assessing fraction knowledge by a digital game., , , and . Computers in Human Behavior, (2017)