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Towards improving visual attention models using influencing factors in a video gaming context.

, , , and . NetGames, page 43-45. IEEE, (2017)

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Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , and . QoMEX, page 1-3. IEEE, (2019)Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 537-539. IOS Press, (2012)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , and . QoMEX, page 1-3. IEEE, (2017)An Honor to Train: The Professional Identity of Army Trainers.. IJAVET, 5 (4): 42-56 (2014)Impact of Virtual Environments on Motivation and Engagement During Exergames., , , , , , and . QoMEX, page 1-6. IEEE, (2018)New ITU-T Standards for Gaming QoE Evaluation and Management., , and . QoMEX, page 1-6. IEEE, (2018)Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience., , , and . QoMEX, page 1-6. IEEE, (2019)Know your Game: A Bottom-Up Approach for Gaming Research., , , and . QoMEX, page 1-3. IEEE, (2018)Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming., , and . QoMEX, page 1-6. IEEE, (2018)A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity., , , , and . NETGAMES, page 1-6. IEEE, (2018)