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Automated redesign of local playspace properties., , and . FDG, page 190-197. Society for the Advancement of the Science of Digital Games, (2013)Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game., , and . CHI PLAY, page 277-289. ACM, (2017)Engagement effects of player rating system-based matchmaking for level ordering in human computation games., , , and . FDG, page 22:1-22:10. ACM, (2017)Comparing paid and volunteer recruitment in human computation games., and . FDG, page 37:1-37:9. ACM, (2018)A Required Work Payment Scheme for Crowdsourced Disaster Response: Worker Performance and Motivations., , , , and . ISCRAM, ISCRAM Association, (2017)User behavior transformation through dynamic input mappings., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Foldit Standalone: a video game-derived protein structure manipulation interface using Rosetta., , , , , , and . Bioinformatics, 33 (17): 2765-2767 (2017)Continuum crowds., , and . ACM Trans. Graph., 25 (3): 1160-1168 (2006)Predicting protein structures with a multiplayer online game., , , , , , , , , and . Nature, 466 (7307): 756-760 (2010)Desire Path-Inspired Procedural Placement of Coins in a Platformer Game., , , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)