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Branching Storylines in Virtual Reality Environments for Leadership Development.

, , , , and . AAAI, page 844-851. AAAI Press / The MIT Press, (2004)

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Narratoria, an Authoring Suite for Digital Interactive Narrative.. FLAIRS Conference, page 394-395. AAAI Press, (2008)The Interplay between Affect and Engagement in Classrooms Using AIED Software., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 587-590. Springer, (2013)Modeling Dynamic Perceptual Attention in Complex Virtual Environments., , and . IVA, volume 3661 of Lecture Notes in Computer Science, page 266-277. Springer, (2005)Embedding Intelligent Tutoring Systems in MOOCs and e-Learning Platforms., , , , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 409-415. Springer, (2016)Table-Top Gaming Narratology for Digital Interactive Storytelling., , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 109-120. Springer, (2009)Using erroneous examples to improve mathematics learning with a web-based tutoring system., , , , , , and . Computers in Human Behavior, (2014)Concepts for Interactive Digital Storytelling: From Table-top to Game-AI., , and . AIIDE, The AAAI Press, (2009)Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?, , , , , , and . CogSci, cognitivesciencesociety.org, (2012)Towards Real-Time Authoring of Believable Agents in Interactive Narrative.. IVA, volume 5208 of Lecture Notes in Computer Science, page 81-88. Springer, (2008)The RETSINA MAS Infrastructure., , , and . Autonomous Agents and Multi-Agent Systems, 7 (1-2): 29-48 (2003)