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A preliminary fuzzy cognitive map - based desicion support tool for geriatric depression assessment.

, , , , and . FUZZ-IEEE, page 1-8. IEEE, (2013)

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Exergames for Assessment in Active and Healthy Aging - Emerging Trends and Potentialities., , and . ICT4AgeingWell, page 325-330. SCITEPRESS, (2015)A preliminary fuzzy cognitive map - based desicion support tool for geriatric depression assessment., , , , and . FUZZ-IEEE, page 1-8. IEEE, (2013)Moving from lab testing of Active & Healthy Ageing technologies to real-life implementation., , , , and . PETRA, page 74. ACM, (2016)Using affective avatars and rich multimedia content for education of children with autism., , , , and . PETRA, ACM, (2009)Erratum to: Towards exergaming commons: composing the exergame ontology for publishing open game data., , , and . J. Biomedical Semantics, (2016)A Mahalanobis Distance Based Approach towards the Reliable Detection of Geriatric Depression Symptoms Co-existing with Cognitive Decline., , , , , , , , , and 2 other author(s). AIAI (2), volume 382 of IFIP Advances in Information and Communication Technology, page 16-25. Springer, (2012)Mobile Assistive Technologies., , , and . Wireless Communications and Mobile Computing, (2018)Leveraging Web Technologies to Expose Multiple Contemporary Controller Input in Smart TV Rich Internet Applications Utilized in Elderly Assisted Living Environments., , , , , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 118-128. Springer, (2014)A Web services-based exergaming platform for senior citizens: The long lasting memories project approach to e-health care., , , , , , , , and . EMBC, page 2505-2509. IEEE, (2011)Employing affection in elderly healthcare serious games interventions., , , and . PETRA, page 32:1-32:4. ACM, (2014)