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Efficient ray tracing of subdivision surfaces using tessellation caching.

, , , , and . High Performance Graphics, page 5-12. ACM, (2015)

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Embree: a kernel framework for efficient CPU ray tracing., , , , and . ACM Trans. Graph., 33 (4): 143:1-143:8 (2014)Efficient ray tracing of subdivision surfaces using tessellation caching., , , , and . High Performance Graphics, page 5-12. ACM, (2015)Wide BVH Traversal with a Short Stack., , and . High Performance Graphics (Short Papers), page 15-19. Eurographics Association, (2019)STBVH: a spatial-temporal BVH for efficient multi-segment motion blur., , and . High Performance Graphics, page 8:1-8:8. ACM, (2017)Improved two-level BVHs using partial re-braiding., , , and . High Performance Graphics, page 7:1-7:8. ACM, (2017)Embree ray tracing kernels for CPUs and the Xeon Phi architecture., , , and . SIGGRAPH Talks, page 44:1. ACM, (2013)Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur., , , , and . High Performance Graphics, page 41-49. Eurographics Association, (2014)Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture., , , , and . IEEE Trans. Vis. Comput. Graph., 18 (9): 1438-1448 (2012)Realtime ray tracing of dynamic scenes on an FPGA chip., , , , and . Graphics Hardware, page 95-106. Eurographics Association, (2004)B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes., , and . Graphics Hardware, page 67-77. The Eurographics Association, (2006)