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An Analytical Model for Skylight Polarization.

, , , , and . Rendering Techniques, page 387-398. Eurographics Association, (2004)

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Multiresolution geometric details on subdivision surfaces., , , and . GRAPHITE, page 211-218. ACM, (2007)Separating semantics from rendering: a scene graph based architecture for graphics applications.. The Visual Computer, 27 (6-8): 687-695 (2011)The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering., , and . WSCG, (2000)Orientation Lightmaps for Photon Tracing in Complex Environments., , and . Computer Graphics International, page 279-286. IEEE Computer Society, (2000)Combined Rendering of Polarization and Fluorescence Effects., , and . Rendering Techniques, page 197-204. Springer, (2001)An Analytical Model for Skylight Polarization., , , , and . Rendering Techniques, page 387-398. Eurographics Association, (2004)The Stochastic Ray Method for Radiosity., , , , , , and . Rendering Techniques, page 206-218. Springer, (1995)Interactive content for presentations in virtual reality., , , and . VRST, page 183-189. ACM, (2001)Lazy Incremental Computation for Efficient Scene Graph Rendering., , , and . High Performance Graphics, page 53-62. ACM, (2013)Semantic Composition of Language-Integrated Shaders., , , , , and . VISIGRAPP (Selected Papers), volume 550 of Communications in Computer and Information Science, page 45-61. Springer, (2014)