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Predictive Model for Group Selection Performance on Touch Devices.

, , , , , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 142-161. Springer, (2017)

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Transition Times for Manipulation Tasks in Hybrid Interfaces., , , , and . SUI, page 137. ACM, (2015)Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants., , and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 47-54. Springer, (2016)Transition Times for Manipulation Tasks in Hybrid Interfaces., , , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 138-150. Springer, (2016)Predictive Model for Group Selection Performance on Touch Devices., , , , , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 142-161. Springer, (2017)A Comparison of Gamified HCI Studies with Lab and Crowd Participants., , and . EAI Endorsed Trans. Creative Technologies, 4 (11): e1 (2017)