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Developing Robots that Recognize When They Are Being Trusted.. AAAI Spring Symposium: Trust and Autonomous Systems, volume SS-13-07 of AAAI Technical Report, AAAI, (2013)A Framework for Situation-based Social Interaction., and . RO-MAN, page 291-297. IEEE, (2006)Internalized plans for communication-sensitive robot team behaviors., and . IROS, page 2480-2487. IEEE, (2003)Learning to Win Games in a Few Examples: Using Game-Theory and Demonstrations to Learn the Win Conditions of a Connect Four Game., and . ICSR, volume 11357 of Lecture Notes in Computer Science, page 349-358. Springer, (2018)Timing Is Key for Robot Trust Repair., , and . ICSR, volume 9388 of Lecture Notes in Computer Science, page 574-583. Springer, (2015)Modeling Human-Robot Trust in Emergencies., , and . AAAI Spring Symposia, AAAI Press, (2014)Dangerous HRI: Testing Real-World Robots has Real-World Consequences., , , , , and . HRI, page 687-688. IEEE, (2019)Creating and using matrix representations of social interaction.. HRI, page 125-132. ACM, (2009)A preliminary system for recognizing boredom., , , , , and . HRI, page 299-300. ACM, (2009)Using stereotypes to understand one's interactive partner.. AAMAS, page 1445-1446. IFAAMAS, (2010)