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Live Texturing of Augmented Reality Characters from Colored Drawings., , , , , , , , , and 1 other author(s). IEEE Trans. Vis. Comput. Graph., 21 (11): 1201-1210 (2015)Sketch abstractions for character posing., , , , , , and . Symposium on Computer Animation, page 185-191. ACM, (2015)Interactive design of 3D-printable robotic creatures., , , , , and . ACM Trans. Graph., 34 (6): 216:1-216:9 (2015)2017 Cover Image: Mixing Bowl., , , , , , and . Comput. Graph. Forum, 36 (1): 345-346 (2017)Precision: precomputing environment semantics for contact-rich character animation., , , , , , and . I3D, page 29-37. ACM, (2016)High-quality capture of eyes., , , , and . ACM Trans. Graph., 33 (6): 223:1-223:12 (2014)Augmented creativity: bridging the real and virtual worlds to enhance creative play., , , , , , , , , and . SIGGRAPH Asia Mobile Graphics and Interactive Applications, page 21:1-21:7. ACM, (2015)Authoring motion cycles., , , and . Symposium on Computer Animation, page 8:1-8:9. Eurographics Association / ACM, (2017)Hierarchical motion brushes for animation instancing., , , , , , , , and . NPAR, page 71-79. ACM, (2014)